The Sims Mobile Review

So I have been playing The Sims 4 a lot lately, and saw that they now have an official mobile game as well, so I decided to give it a try and share what I thought.

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As expected for a mobile version of a PC/Console game, it is pretty limited when it comes to customization of your Sim, but I was a little surprised that it wasn’t as horribly limited as I was expecting. There was quite a bit of body and face adjustments you can make, and an okay amount of clothing and such. You get more as you unlock stuff by playing the game too.

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You start out as a fresh new Sim with a fixer-upper home as the game does the tutorial. Although it is easy to tap on certain things to make actions happen, moving furniture was a pain for me. You are also limited in what furniture you can add at the start, because you have to earn money AND some house ticket thing I still don’t understand. So remodeling your house in the mobile game is already more difficult than in The Sims 4.

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You still interact with others, get a job and get to do the job and work with your sim, and that’s basically all I have learned about this game. Why? Because I find it predictable and dull. Like every other mobile game, you can spend money and get resources to progress faster. These games bore me to tears because I don’t want to pay to win. And it’s a light version of other Sims games, so since I own The Sims 4, I can just play that game because it is ultimately better.

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After finishing this post, I will probably uninstall The Sims Mobile. I have other mobile games I would rather play than this one, and if I want my Sims fix, I have The Simes 4.

If you want to try this game out for yourself, it is free on Google Play and iTunes.

Have you ever played the Sims? What is your favorite thing to do in the Sims? Let me know with a comment below.

6 thoughts on “The Sims Mobile Review

  1. Not a fan of mobile games here. I hate pay-to-play or “come back every 10 minutes to do x, y, or z.” I do love the Sim’s though! I’ll just stick with my PC versions though 🙂

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  2. This is a sad thing I see with most mobile games of today, it needs to get a hold of your attention within 10 seconds after you hit the game logo on your smart device. Next it will have to be designed so that you always want to come back to it within the next hour or day, as well as give you options that won’t tire you out but nevertheless make you fork over money to get somewhere.
    Sadly, most developers think it’s more about the money and you can easily thank the game companies that started with this practice. If your wallet is screaming in agony and you have the feeling of emptiness…then the game is probably not that good.

    The only Sims games I’ve played are the main games on different platforms, but a friend showed this to me and I instantly said that while she might enjoy it, there were far too many game design faults and malpractices in place that it would hurt me more than make me enjoy it.
    Still, this was a good review and can see how you as well did not enjoy this game. A “fine” effort on the developer but a major misstep in its execution.

    Stay Cozy and have a nice day!

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  3. So it’s either play a boring game as-is or pay money to make it marginally more interesting? Pass.

    I feel, for the most part, that a game is really only as good as it is the second you get ahold of it. If it’s only good once you’ve added DLC or made multiple microtransactions, then it’s almost never worth the trouble.

    Liked by 1 person

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