It has been a while since I have acquired any new board games, so I started looking around and seeing what games caught my interest that I don’t have and found a few worth noting, and here they are.
Epic Spell Wars
Epic Spell Wars is a ridiculous card game, where you make ultimate spells to defeat four opponents. It is certainly not a family game, with many references that are very adult and graphic, so be aware of that. Game play is as describe by Board Game Geek:
Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre is a humorous card game depicting a vicious, over-the-top battle between a variety of comically illustrated wizards. The game focuses primarily on creating three-part spell combos to blast your foes into the afterlife. The unique Dead Wizard cards allow players to stay in the game even after their wizards have been defeated.
Lanterns is a tile laying game, where you place colored lantern tiles in order to gain honor and favor of the palace. It’s a fairly simple game to play and good for a wide variety of people to play. Board Game Geek explains the game as follows:
In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.
T.I.M.E. Stories is a “decksploration” game, where you play as a time travelling character and work as a team to keep the fabric of the universe together.The best explanation of this game is how Board Game Geek explains it, as follows:
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a “run”; one run equals the use of all of the Temporal Units at the players’ disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.
They makers are creating more scenarios to expand on the game, making the play-ability even longer.
What tabletop games do you want to play? Leave a comment letting me know.